The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features.


On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2!

Another totally funny advertisement from Sony’s VP of every and anything.

Based on the content of the video, I’d say there’s a possibility that Jerry Lambert,who plays Butler, may make an appearance at E32010. Tretton could use his presence in some form at the event to maybe surprise the crowd. Judging from the advertisment again, if there isn’t another advertisement with Butler on ‘Man Furismo Jive’ anytime between now and June 15th, he might just interrupt Mr. Yamauchi at the press conference!

Rockstar’s latest open-world game is the western themed Red Dead Redemption.

[America, early 1900's. The era of the cowboy is coming to an end.

When federal agents threaten his family, former outlaw John Marston is sent across the American frontier to help bring the rule of law. Experience intense gun battles, dramatic train robberies, bounty hunting and duels during a time of violent change.

Red Dead Redemption is an epic battle for survival in a beautiful open world as John Marston struggles to bury his blood-stained past, one man at a time.]

The game uses an open-world to tell its story similar to previous Rockstar games such as the popular Grand Theft Auto series. It has a fully working eco-system with about 40 different species of fauna to hunt and skin. The game has a ton of cool trophies and exclusive PS3 content, including rewards to unlock for PlayStation Home.

There is too much to be said about this game that I’ll just leave you to this launch trailer and some impressive game review sites. The game was released on the 18th May 2010.

(Also, if you haven’t been following the series of trailers Rockstar’s been releasing months prior to launch, check all of them here: Gametrailers.com).

[Rockstar]

Review sites:

[Gametrailers.com], [Metacritic]
Be sure to post your views on the PSNTT Forums.

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No more rumours! LittleBigPlanet 2 has been confirmed by Game Informer and the game’s a whole new beast in the Create, Play, Share genre.

For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game’s developer, Media Molecule, has planned for Sackboy’s (and Sackgirl’s) next multi-million-level adventure.

Details (via NeoGaf) from the Game Informer Magazine (June 2010 Issue):

- LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
- There is a new super-important creator tool called “direct control seats”
- In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a  grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time

The first game looks so puny compared to this. E3 is just a month away; expect a proper demonstration at Sony’s Press Conference. You creative trini gamers should be gathering up your ideas as to what type of game you’re going to make when LBP2 is released.

Hmm, now what do I do with the 2nd LBP level that I’m creating? I think I’d better go work on that now before I forget it for this game. If you haven’t played my first level, it’s called “The Experiment by Sudesh”.

[via Kotaku]

Its been a while since our PS3′s have seen a firmware update. This one may or may not upset you though.
3.21 does not bring shiny new features to your PS3. Instead it removes an impressive feature exclusive to PS3 FAT this console generation.
All models of the old “FAT PS3″ had the option to install ‘Another OS’ in the System Settings menu. This enabled users to install operating systems such as Linux among a few others.
That feature enabled the user to use their PS3 in multiple ways as a server, processing clusters or simply a computer.
Due to some security flaws apparently found by Sony, they are forced to remove the feature and close access to the feature in Firmware 3.21.

IF YOU CURRENTLY USE AN INSTALLED OS ON YOUR PS3 AND INTEND TO USE THIS FEATURE IN THE FUTURE: DO NOT UPDATE.
Not updating will consequently result in the following features not being available to you:

  • Ability to sign in to PlayStation Network and use network features that require signing in to PlayStation Network, such as online features of PS3 games and chat
  • Playback of PS3 software titles or Blu-ray Disc videos that require PS3 system software version 3.21 or later
  • Playback of copyright-protected videos that are stored on a media server (when DTCP-IP is enabled under Settings)
  • Use of new features and improvements that are available on PS3 system software 3.21 or later

At current the PS3 servers for the update are being pounded by the hundreds of thousands of users currently downloading.
If you want speedy access to the update: Right Click, Save As the following link:
PS3 FIRMWARE UPDATE 3.21 – To install the firmware update downloaded from here, Copy the update data to the following directory on a USB Flash Storage Device (Flash Drive etc.)
USB FLASH DRIVE: PS3 > UPDATE > “PS3UPDAT.PUP”
Connect the storage device to the PS3 system, navigate to the System Update menu, select update using “Storage Media” and follow the on screen instructions.
Feel free to voice your opinion on the new update in the comments section!

    After a day of frustration, rage and worry about today’s PSN crash, the network is finally back online.

    Source: [PlayStation.Blog - PSN Restored]

    On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding the PS3 Slim users, suffered a similar fate.

    It was revealed that the error was caused by the fat-systems’ internal clock treating 2010 as a leap year.

    More on this Major PSN Crash:[PlayStation.Blog - Latest Info On PSN Status]

    During this temporary crisis, Sony announced that PS3 users must not use the console until after word of the fix or else…”or else” meant possible loss of data etc. I have just had experience of this “or else” but in a minor form which I will describe in the forums here.

    So, yes Trinidad and Tobago…it should be safe to turn on your PS3 (but I take no account for anything that may happen =P).

    This game is shaping up to be one of the most original, interactive-story experience this year and is due for release on February 23rd. It has similarities to a film-noir thriller and somehow reminds me of Silence of the Lambs.

    The mall-scene gameplay above can only get you excited so much (and annoyed at ‘Jason’). That is why there is the news of a demo that will be released on the PSN come February 11th. The demo contains 2 chapters; one featuring FBI agent Norman Jayden attempting to track down the Origami Killer, the other on  Scott Shelby, PI.

    Source [Joystiq]

    500x_mag_cover
    MAG, the 256 player game, that pits 128 vs 128 players in multiplayer comes to PS3 exclusively on Tuesday 26th January 2010.

    psn_logo An optional update for the PlayStation 3 is now out. (This means you manually go to “System Update” in your PS3 Settings to download it.)
    Firmware 3.15 adds the ability to play PSP “Minis” on the console (cheap downloadable games originally psp exclusive).

    The update also finally adds a long requested data transfer feature.
    This feature allows a person with a second or new ps3, to connect that new ps3 to their old one via ethernet cable, and initiate a data transfer between them. This data transfer copies all the saved data, games, files and settings from the old system to the new one. The catch though is that any “Copy Protected” save files from the old ps3 will not “copy” to the new system, rather be “moved” to the new system. That means when the process is completed, the copy protected data will be deleted from the old ps3, but be present on the new ps3.

    This patch is a big deal for many users that have experienced the Yellow Light of Death error and had their systems repaired. The data transfer gives certainty to users who invest in a new console to replace the old so that all their hard earned data is transferred to the new system.
    Update is live, check it out and feedback is welcome!

    psn_logo Turn on your PS3 and start the system update. Firmware 3.10 is now available, and the first phase of PS3 Facebook Integration and modifications to the friends list and photos section.

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