The PlayStation Store is back online and thank you everyone for your patience. You will notice a huge lineup of new downloadable games, demos, add-on content, themes, avatars and videos. Also, PlayStation Plus has been updated with new full game trials, free games and DLC, free avatars and even more discounts.
You may have noticed that the content promised as part of the Welcome Back offer is not yet live. It is currently in the final stages of testing and will be available to download soon; we’ll be sure to let you know when.
The next PlayStation Store and PlayStation Plus update will be this Friday, June 3, and then we will roll right into some special publishes starting next week for E3 (so be sure to check back daily!)
Hit the link below to see all the new goodies the store has to offer:
This was quite a surprise.
It’s the future we all at some point imagined, where you buy a game in the store and are able to play it on all the platforms you have at no additional cost with cross platform communication.
Ok Ok, it not that great “yet” (sorry Xbox 360 owners).
Portal 2 (PS3) will ship with a steamplay license so that you can download the game on your Steam equipped PC. In addition to that, Portal 2 PC players will be able to communicate and play with the console players.
Also save files on PS3 will be stored on the Steam cloud service so that you never lose your saves if for some reason your PS3 gets toast.
GG Valve!
Here’s hoping more developers follow suit with this great initiative.
Polyphony Digital teamed up with Red Bull Racing to develop the fastest car not manufactured. Titled the X1, it is the result of the question:
“If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?”
GT5 should be releasing this “Holiday Season”, provided there are no other delays. Pick up your copy of the best racing simulation game so that you too can get behind the wheel of the fastest car ever.
The screams from the X1 should be enough to scare the delays from your mind this Hallowe’en.
The masterminds to one of my personal favorite games, “Heavenly Sword” have created yet another critically acclaimed masterpiece “Enslaved: Odyssey to the West” and has already launched for PS3.
Released on Tuesday October 5th, Enslaved: Odyssey to the West puts the player in control of “Monkey” who by chance meets up with a technologically adept woman named “Trip”.
In a platformer, and hack and slash type gameplay style, Enslaved follows the story of these 2 individuals as they make their way home.
Download the demo from PlayStation Store today to start the epic journey of Monkey and Trip.
Also check out the great reviews this game is getting from your fave review source.
With talent like Andy Serkis (Gollum from Lord of the Rings) at the helm of this game, you can expect and epic thrill ride of emotion and ful-filment.
A new trailer and a vague release time frame for The Last Guardian were all it took to get Team Ico fans buzzing. Director Fumito Ueda didn’t share any new details on the game during Sony’s press briefing, but he was more open during a subsequent Famitsu.com interview.
That “vague release time frame,” which appeared at the end of the game’s new trailer, was “holiday 2011.” Ueda confirmed with the site that this means October to December. “It’s not spring break,” he joked about the use of the word “holiday.” “Now that the release time frame has been announced, we believe expectations will rise even further for those who have been looking forward to the game, so we feel that next we must make it into a title that meets expectations and does not let people down.”
One notable point about the trailer was the cheerful music in the background. The team wanted to choose something unexpected when selecting the song, Ueda told the site. As the song was to be used just for TGS, they went with an existing song.
The reason for choosing this type of song, he said, was because everyone has been anticipating a sad ending for the game. Allowing such anticipation to continue may not be appropriate here because as a game that deals with the theme of animals, Last Guardian also has the concept of showing comical scenes and physiological actions from the Torico creature. The latest trailer attempted to depict these areas.
Some scenes from the trailer showed Torico burying its droppings and performing other such realistic actions. Ueda explained the reason for the inclusion of such scenes. “ICO and Shadow of the Colossus were set in fantasy worlds. People who like movies were hooked in by the fantasy parts and bought the game and played it. However, we wanted to evoke feeling in a greater range of people. While the selection of an animal theme does this, we also thought that in addition to this, showing such physiological occurrences would reach that broader base.”
Those types of scenes may not be just for show though. “We also felt that the physiological occurrences could be worked in to create a new type of game design.” You’ll be able to feed Torico, for instance. However, Ueda doesn’t want people to think that the feeding will be part of some sort of synthesis system, for instance. It’s just one physiological element of the creature, an area that players can’t control. You might not know, for instance, if you’re feeding Torico something that he can’t eat. As another example, when you’re fighting an enemy, if one of those physiological effects takes over Torico, he may not be able to protect you.
“The inability to control is one of this game’s concepts,” said Ueda. “Not that you’ll be totally unable to control things, but there will be some areas that you can’t control. This connects with the game’s reality, and also with the mystery of the game design.”
Ueda mentioned in his responses that you’ll be fighting enemies. These are the armored knights who appear for brief moments in the trailer. “The boy cannot directly defeat the knights,” said Ueda. Regarding your combat with the knights, he reiterated something that he has said in past interviews. There is a paper-rock-scissors style relationship between the boy, Torico, and the guards. For the most part, you’ll need to get Torico to defeat the guards for you.
The trailer also showed the player interacting with gimmicks in the areas of play. One thing the staff is focused on, said Ueda, is making sure that players will be able to grasp the game structure, so they’ll know, for instance, when they have to move something in order to advance further.
Famitsu also asked Ueda about how the game has improved from when we last saw it. Graphically, he said, the game is mostly unchanged from the previous trailer, as this area of the game was pretty much in complete form at that time.
In contrast, movement has gotten a considerable brush up since our last glimpse at the game. Torico was previously only able to move in set movements. Now, it moves in accordance with the environment.
Regarding those environments, Famitsu noted that there seems to be very fine details, down to moths and other insects. Such details can be placed in the game due to a change in production style from Team Ico’s past projects. For past titles, explained Ueda, a single artist would make an entire stage on his own. However, because of the more advanced technology in the PS3 allowing for greater detail and wider spaces, they had to toss this method aside. Now, the team makes use of LEGO block-like pieces. Doing things like this allows them to put details into areas where no one will even go, while still maintaining efficient production.
As an example of this creation method, Ueda mentioned the stones that make up the areas we’ve seen thus far. This is actually where the method is most heavily put to use. However, the method also works in nature environments. He mentioned one as yet unseen stage whose scale is so impressive that people will get the impression it couldn’t have possibly been made by a single person. It’s because of the use of this development methodology that the game can have detailed stages with such scale.
Famitsu’s interview also covered PS3′s ICO and Shadow of the Colossus remakes. You can read that part of the interview here.
Series creator David Jaffe of God of War fame took the stage at the Sony Press Conference and unveiled the new Twisted Metal game coming to PS3.
A live demo of the game was played for the audience. The game will feature flying vehicles for the first time and will be out sometime in 2011. Image via [Kotaku]
There’s been a rocky relationship with Valve and Sony since the release of PlayStation 3. Valve was early to complain that the PS3 was too hard to develop games for and continuously neglected the PS3 platform for their games, offering shuddy ports of games from The Orange Box.
Today at the Sony E3 Press Conference, Valve’s Gabe Newell announced that Portal 2 will be coming to PS3 and will be steamworks enabled offering features not available on other consoles.
Newell said the new features will make Portal 2 “the best version on any console.”
Disclaimer: PSNTT is in no way affiliated with SCEA (Sony Computer Entertainment America) or any other partner of Sony Corp. PSNTT is an unofficial fansite, created to promote PlayStation Gaming and the PlayStation Network in Trinidad and Tobago. PS3, PSP, PS2, PSPgo and all logos are owned by Sony Computer Entertainment.
Recent Comments