If you’ve been a regular reader of the PlayStation.Blog, you’d have noticed the many Canadians requesting that Sony launch the 2-yr old service in the Great White North.
A subtle announcement by Jack Tretton launches this service next month!
No more rumours! LittleBigPlanet 2 has been confirmed by Game Informer and the game’s a whole new beast in the Create, Play, Share genre.
For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game’s developer, Media Molecule, has planned for Sackboy’s (and Sackgirl’s) next multi-million-level adventure.
Details (via NeoGaf) from the Game Informer Magazine (June 2010 Issue):
- LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
- There is a new super-important creator tool called “direct control seats”
- In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
The first game looks so puny compared to this. E3 is just a month away; expect a proper demonstration at Sony’s Press Conference. You creative trini gamers should be gathering up your ideas as to what type of game you’re going to make when LBP2 is released.
Hmm, now what do I do with the 2nd LBP level that I’m creating? I think I’d better go work on that now before I forget it for this game. If you haven’t played my first level, it’s called “The Experiment by Sudesh”.
[via Kotaku]
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Also spread the word to all your friends while gaming with them on PSN.
PSNTT, though currently a small operation has linked multiple new PS3 gamers to the local community via our public listing!
Register today and be a part of this growing community!
At GDC 2010, Sony announced the PlayStation Move [pictured]. The PlayStation Move is the PlayStation Motion Controller demonstrated at last year’s E3 now with a much more refined and professional look.
The controller uses the PlayStation Eye to track its position, and sensors to detect its motion. Like the Wii Nunchuk, there will be a PlayStation Move Sub-Controller which has an analogue stick and directional pad.
The PlayStation Move will be competing against Microsoft’s Natal, which is also due for release later this year, and the Wii in general.
Read more: Wikipedia
Here are some videos demonstrating the technology:
After a day of frustration, rage and worry about today’s PSN crash, the network is finally back online.
Source: [PlayStation.Blog - PSN Restored]
On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding the PS3 Slim users, suffered a similar fate.
It was revealed that the error was caused by the fat-systems’ internal clock treating 2010 as a leap year.
More on this Major PSN Crash:[PlayStation.Blog - Latest Info On PSN Status]
During this temporary crisis, Sony announced that PS3 users must not use the console until after word of the fix or else…”or else” meant possible loss of data etc. I have just had experience of this “or else” but in a minor form which I will describe in the forums here.
So, yes Trinidad and Tobago…it should be safe to turn on your PS3 (but I take no account for anything that may happen =P).
MEP Caribbean Publishers are redirecting people in all ways to assist in the relief efforts after the devastating 7.0 Earthquake that hit Haiti recently.
Please visit the following like for a list of ways in which you can help those in dire need:
http://meppublishers.blogspot.com/2010/01/helping-haiti.html
Coming to LittleBigPlanet this Monday 30th is the Leerdammer update which adds the ‘Online Create’ mode that LBP-ers have been waiting so long for. The update also includes improvements to the profile space and the addition of backup utilities.
Check the full details of the 1.21 update at LittleBigPlanet.com.

Today, November 26th, there will be an update for Tekken 6 that will fix online issues and add a few other neat features. Improvements include:
- Connectivity between players
- Selectable search priorities for ranked matches
- Quicker responses for button inputs
- Cancel option before a match (if you find the signal strength is too low or you just want to leave)
[Via Joystiq]
Since the update is currently out, feel free to post your experiences about the fixes after in the comments.
Yesterday, Square-Enix has released a video revealing the release date for their upcoming flagship title, Final Fantasy XIII. The game will be released simultaneously in the US and EU for both the PS3 and the Xbox360 on March 9th 2010, and exclusively to the PS3 in Japan on December 17th 2009.
Mr. John Yamamoto, president and CEO of Square-Enix Inc. says, “…Final Fantasy XIII will exceed all expectations“. While the English version of the game would not contain both English and Japanese voices, as was expected, the English voices were actually well done. There will be upgradable weapons similar to Final Fantasy VIII and a new leveling system called the Crystalium System, which resembles the Sphere Grid from Final Fantasy X. Also new to the title is a Paradigm Shift mode which allows the player the assign roles to characters in a somewhat similar fashion to Final Fantasy XII’s Gambit system.
Final Fantasy XIII is the most eagerly anticipated title in the Final Fantasy franchise and maybe the most anticipated role playing game for the PS3. (The instant I get news that I can make Lightning weak at Thunder and powerful at Water/Ice, then its on my list for Q1 2010.)
Need I say more after that title? …… ’nuff said amiright?
Of course there are those that spit at the feet of the Call of Duty franchise, but this new installment is the BIGGEST video game release of the year, possibly the biggest for the decade…Dare I say biggest video game launch ever? Modern Warfare 2 as reviews have begun to mention, has surpassed Call of Duty 4: Modern Warfare in all aspects and is officially out tonight and tomorrow across the world.
Hope to see you guys online soon!
Pick up Modern Warfare 2 for PS3, PC, XBOX360, November 10th 2009!


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