Earlier this month we outlined what we predicted might be unveiled today during the Sony E3 Press Conference.
PSP 2 (is the world ready for the sequel to the PlayStation Portable?) {X}
Premium PlayStation Network Service (Monthly or Annual Fee) {/}
Video Store expanding to more regions. : Canada eh? {/}
Killzone 3 – Gameplay {/}
Resistance 3 – (Nothing Shown ) {X}
Metal Gear Solid: Rising (Partially correct, this was demoed at the Microsoft Conference) {/}
The Last Guardian (Sadly nothing shown on this anticipated title) {X}
Final Fantasy XIV Online (New Trailer was shown) {/}
inFAMOUS 2 (New Trailer) {/}
A bunch of Casual “MOVE” games (expected) Sony wowed us with new titles like Sorcery and showed MOVE is not limited to casual games {X}
New FirmWare update {X}
PlayStation Home improvements {X}
Kevin Butler VP of E3 Conferencing? (IT HAPPENED!!) {/}
7/13
Hey we passed!
What were you expecting Sony to announce and are you dissapointed by what was?
As expected, Sony has partially unveiled the new Subscription based service for the PS3. This service will be “on top” of the current FREE PlayStation Network.
This is to clarify that everything you enjoy currently on the PSN will remain free.
For $49.99 USD per year, or $17.99 USD for 3 months, gamers will gain access to a one year Qore Subscription, exclusive beta access to select upcoming games, early access to demos and trials of major games such as inFAMOUS, free minis and occasional free PSN titles such as Wipeout HD which comes free with the first month’s subscription.
The service will offer gamers hundreds of dollars worth of content at a small price. This content will remain under your ownership for as long as your subscription is maintained.
Sony also announced that the first 3 months of the service will be free. It is unclear if the Service wil be free to all for the first 3 months, or that subscribers will gain an additional (first 3) months free, on top of their $49.99 payment.
PlayStation Plus is expected to go live later this month, and more details on the service and it features will be announced soon.
Cross game voice chat maybe? We’ll see.
Series creator David Jaffe of God of War fame took the stage at the Sony Press Conference and unveiled the new Twisted Metal game coming to PS3.
A live demo of the game was played for the audience. The game will feature flying vehicles for the first time and will be out sometime in 2011.
Image via [Kotaku]
There’s been a rocky relationship with Valve and Sony since the release of PlayStation 3. Valve was early to complain that the PS3 was too hard to develop games for and continuously neglected the PS3 platform for their games, offering shuddy ports of games from The Orange Box.
Today at the Sony E3 Press Conference, Valve’s Gabe Newell announced that Portal 2 will be coming to PS3 and will be steamworks enabled offering features not available on other consoles.
Newell said the new features will make Portal 2 “the best version on any console.”
EA took the stage at Sony’s E3 Press Conference and announced 2 Limited Edition versions of their upcoming blockbusters, exclusive to the PS3.
Medal of Honor will include a remastered version of the PS2 hit Medal of Honor: Frontline.
Dead Space 2 will come with the HD remastered Dead Space: Extraction (originally a Wii Exclusive) and will feature PlayStation Move support.
Medal of Honor is set to hit store shelves on October 12.
No more rumours! LittleBigPlanet 2 has been confirmed by Game Informer and the game’s a whole new beast in the Create, Play, Share genre.
For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game’s developer, Media Molecule, has planned for Sackboy’s (and Sackgirl’s) next multi-million-level adventure.
Details (via NeoGaf) from the Game Informer Magazine (June 2010 Issue):
- LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
- There is a new super-important creator tool called “direct control seats”
- In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
The first game looks so puny compared to this. E3 is just a month away; expect a proper demonstration at Sony’s Press Conference. You creative trini gamers should be gathering up your ideas as to what type of game you’re going to make when LBP2 is released.
Hmm, now what do I do with the 2nd LBP level that I’m creating? I think I’d better go work on that now before I forget it for this game. If you haven’t played my first level, it’s called “The Experiment by Sudesh”.
[via Kotaku]
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Also spread the word to all your friends while gaming with them on PSN.
PSNTT, though currently a small operation has linked multiple new PS3 gamers to the local community via our public listing!
Register today and be a part of this growing community!
At GDC 2010, Sony announced the PlayStation Move [pictured]. The PlayStation Move is the PlayStation Motion Controller demonstrated at last year’s E3 now with a much more refined and professional look.
The controller uses the PlayStation Eye to track its position, and sensors to detect its motion. Like the Wii Nunchuk, there will be a PlayStation Move Sub-Controller which has an analogue stick and directional pad.
The PlayStation Move will be competing against Microsoft’s Natal, which is also due for release later this year, and the Wii in general.
Read more: Wikipedia
Here are some videos demonstrating the technology:
After a day of frustration, rage and worry about today’s PSN crash, the network is finally back online.
Source: [PlayStation.Blog - PSN Restored]
On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding the PS3 Slim users, suffered a similar fate.
It was revealed that the error was caused by the fat-systems’ internal clock treating 2010 as a leap year.
More on this Major PSN Crash:[PlayStation.Blog - Latest Info On PSN Status]
During this temporary crisis, Sony announced that PS3 users must not use the console until after word of the fix or else…”or else” meant possible loss of data etc. I have just had experience of this “or else” but in a minor form which I will describe in the forums here.
So, yes Trinidad and Tobago…it should be safe to turn on your PS3 (but I take no account for anything that may happen =P).





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