The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features.
On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember, those approx. 3 million levels from the first game will still be playable on LBP2!
I have published my second LittleBigPlanet level and this time it was made with players in mind.
My first level was just a stress-test of the LBP creation-engine and wasn’t meant for playing, but I managed to incorporate some gameplay elements. Now that I know what LBP is capable of, I decided to (as I always try to do) create something original. What I did is something I have never seen before in all of the levels I’ve played online.
Design Theme: “Will different things happen everytime you play?” What I tried to accomplish by that statement is to create a world that changes based on random events and also by what the player does. In other words, if you do something…it triggers something later on. Sometimes you may not be able to see what you’ve triggered and most of the times, you don’t know what you’ve triggered because everything blends seemlessly into the environment.
Visuals/Story: There isn’t really a story. The visuals are pretty dark, gruesome, bloody, hellish and they were designed spitefully so to invoke the ‘madness’. What the level illustrates is an art. It’s about a journey of a Perfectionist’s mind during the initial, middle and final stages of his terrible failure at something. This is how my mind looks like when something goes wrong. It can quickly heal, or it can get worse depending on how deep I go in thought. Personally, it’s a painful experience that I tend to go through often because of my aim for perfection at everything. Caution for little children as the content is deeply horrific…for them.
Gameplay: I have made a spoiler-full guide to answer everything necessary for ‘completing’ the level. Please don’t read it unless you play the level a few times first. There is a lot of programming done in this level to keep track of everything. There is a sensible ranking structure that reads all major events that happen. The level has no real difficulty…though some parts are tricky if you’re not accustomed to the LBP-physics. But, I’ve simplified everything for anybody to pick up and play. Another cool gameplay feature is the goal of obtaining the highest score possible. The entire design of the level is based on this idea. So, while the things you do affect other things, these things are merged into the bubble-scoring structure and so you cause your own score.
So, you have a reason to boot up LBP and help me get my last trophy. Heart me if you like my design, heart the level if you like it…and please rate reasonably. Remember that a higher rating means that more people get to access my level easily.
I pretty much ‘demand’ comments/questions/thoughts from you if you played the level. I recommend playing several times to appreciate and understand the design fully. Simply aim for the best rank, a high-score or just for the artistic experience.
Thank you and I appreciate feedback or anything on this thread: LBP Level – Odyssey of Dementia
[Note: If you have trouble finding the level, just enter: Seiryuki2002 in the search. If it doesn't appear, press square on the level that says "The Experiment by Sudesh" and select More from this Author option. It should show up there.]
Another totally funny advertisement from Sony’s VP of every and anything.
Based on the content of the video, I’d say there’s a possibility that Jerry Lambert,who plays Butler, may make an appearance at E32010. Tretton could use his presence in some form at the event to maybe surprise the crowd. Judging from the advertisment again, if there isn’t another advertisement with Butler on ‘Man Furismo Jive’ anytime between now and June 15th, he might just interrupt Mr. Yamauchi at the press conference!
Rockstar’s latest open-world game is the western themed Red Dead Redemption.
[America, early 1900's. The era of the cowboy is coming to an end.
When federal agents threaten his family, former outlaw John Marston is sent across the American frontier to help bring the rule of law. Experience intense gun battles, dramatic train robberies, bounty hunting and duels during a time of violent change.
Red Dead Redemption is an epic battle for survival in a beautiful open world as John Marston struggles to bury his blood-stained past, one man at a time.]
The game uses an open-world to tell its story similar to previous Rockstar games such as the popular Grand Theft Auto series. It has a fully working eco-system with about 40 different species of fauna to hunt and skin. The game has a ton of cool trophies and exclusive PS3 content, including rewards to unlock for PlayStation Home.
There is too much to be said about this game that I’ll just leave you to this launch trailer and some impressive game review sites. The game was released on the 18th May 2010.
(Also, if you haven’t been following the series of trailers Rockstar’s been releasing months prior to launch, check all of them here: Gametrailers.com).
Review sites:
[Gametrailers.com], [Metacritic]
Be sure to post your views on the PSNTT Forums.
No more rumours! LittleBigPlanet 2 has been confirmed by Game Informer and the game’s a whole new beast in the Create, Play, Share genre.
For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game’s developer, Media Molecule, has planned for Sackboy’s (and Sackgirl’s) next multi-million-level adventure.
Details (via NeoGaf) from the Game Informer Magazine (June 2010 Issue):
- LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
- There is a new super-important creator tool called “direct control seats”
- In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
The first game looks so puny compared to this. E3 is just a month away; expect a proper demonstration at Sony’s Press Conference. You creative trini gamers should be gathering up your ideas as to what type of game you’re going to make when LBP2 is released.
Hmm, now what do I do with the 2nd LBP level that I’m creating? I think I’d better go work on that now before I forget it for this game. If you haven’t played my first level, it’s called “The Experiment by Sudesh”.
[via Kotaku]
A really funny advertisement for the PlayStation Move controller. Kevin Butler (from the future) is not afraid to poke fun at Nintendo’s Wiimote and Microsoft’s Project Natal.
At GDC 2010, Sony announced the PlayStation Move [pictured]. The PlayStation Move is the PlayStation Motion Controller demonstrated at last year’s E3 now with a much more refined and professional look.
The controller uses the PlayStation Eye to track its position, and sensors to detect its motion. Like the Wii Nunchuk, there will be a PlayStation Move Sub-Controller which has an analogue stick and directional pad.
The PlayStation Move will be competing against Microsoft’s Natal, which is also due for release later this year, and the Wii in general.
Read more: Wikipedia
Here are some videos demonstrating the technology:
After a day of frustration, rage and worry about today’s PSN crash, the network is finally back online.
Source: [PlayStation.Blog - PSN Restored]
On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding the PS3 Slim users, suffered a similar fate.
It was revealed that the error was caused by the fat-systems’ internal clock treating 2010 as a leap year.
More on this Major PSN Crash:[PlayStation.Blog - Latest Info On PSN Status]
During this temporary crisis, Sony announced that PS3 users must not use the console until after word of the fix or else…”or else” meant possible loss of data etc. I have just had experience of this “or else” but in a minor form which I will describe in the forums here.
So, yes Trinidad and Tobago…it should be safe to turn on your PS3 (but I take no account for anything that may happen =P).
This game is shaping up to be one of the most original, interactive-story experience this year and is due for release on February 23rd. It has similarities to a film-noir thriller and somehow reminds me of Silence of the Lambs.
The mall-scene gameplay above can only get you excited so much (and annoyed at ‘Jason’). That is why there is the news of a demo that will be released on the PSN come February 11th. The demo contains 2 chapters; one featuring FBI agent Norman Jayden attempting to track down the Origami Killer, the other on Scott Shelby, PI.
Source [Joystiq]
“Hustle Kings is undoubtedly the most realistic and entertaining billiards game available anywhere…period” says Aaron Orsak, US Producer of Hustle Kings.
I’m pretty sure most of you have played a pool game at some point in your life, most likely on the PC and I pretty sure you enjoyed it. You may even have been lucky to play the real thing in a bar somewhere. But Hustle Kings is Pool meets PS3, as a full game, boasting the best simulation and graphics for a pool game ever. If you want the perfect Pool Game for your PS3, get Hustle Kings. Just as Gran Turismo is to car racing, Hustle Kings is to Pool/Billiards etc.
I’m certainly getting this title when it releases this Thursday, January 28th for US$9.99 on the PSN.
Here is the Hustle Kings Trailer:
See [PlayStation.Blog] for more information on the game.





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